

I mean, it was called Goodbye Deponia, for crying out loud.

It smacks of a blatantly obvious attempt at getting a fourth entry out of a series that was never meant to have one, a trilogy that wrapped up with an ending that left many disappointed, yes, but was intended to be final. Rufus barely got any genuine character development across the entire original trilogy before a quick personality shift came out of left field, so to have even that small amount of progress removed is cheap. Through the ex machina of time travel the writer’s pen themselves out of the seemingly quite final corner by taking Rufus back to the very start again, committing the cardinal sequel sin of hitting the emergency reset button. They almost go and cock it all up within the first few minutes by essentially resetting everything. It’s also a problematic game to talk about since everything worth pondering revolves around the ending. Perhaps much more importantly, it’s also a fascinating game to pick apart, not because of its mechanics or story or characters or in other words all of the things that should make it worth picking apart, but because of why it was made in the first place. However, once my initial reaction had subsided doubt creeped into my mind while the ending of Goodbye Deponia caused some controversy it was supposed to be very final, and now after three years is another game needed? The answer, as it transpires, is no.

The Deponia games are arguably my favorite modern point and click titles, packing in a beautiful art style with a great sense of humor and fun story that centres around the biggest douchbag in history, a character who somehow manages to keep you playing through his adventures despite how big of a prat he is. Having been suddenly revealed by Daedalic and arriving less than a week after they confirmed its existence my reaction to Deponia Doomsday was a confusing one.
#Deponia doomsday wedding goal and backseat goal code
Review code supplied free of charge by the publisher.
